“Tobias is very detail oriented and organized. He is very reliable and has a great personality. For Radon Labs he was a very valuable employee, working on and contributing directly to our most important and successful projects.”
André Blechschmidt, former CEO Radonlabs
NBA Playgrounds (Saber Interactive)
NBA Playground brings back Arcade 2 vs. 2 basketball on playgrounds all around the world. It is a spiritual successor to NBA Jam, capturing the fast-paced arcade competition street courts are known for. I worked on this project as Senior Producer, overseeing the development, submission, release, and maintenance of this title, helping to establish the Playgrounds IP. NBA Playgrounds sold more than 1 million copies over all platforms.
Drakensang Series (Radon Labs & Bigpoint)
For approximately 8 years, I worked on the RPG series Drakensang, which started out as an adaption of the German RPG system "The Dark Eye" in the form of a traditional Baldur's Gate in 3D CRPG. Later, under Bigpoint, a new universe for the Drakensang IP was developed and the game was redesigned as an MMO Action-RPG in Diablo 3 style, but running with 3D graphics in the browsers. I started to work on Drakensang as Game and Level Designer, designing the first item list and locations. Next, I oversaw and supported the production as an associate and subsequently assistant producer and finally returned to Level Design as a senior level designer for Drakensang Online, which has over 35 million registered accounts as of today and is one of Europe's most successful MMO.
Throughout my career, I have worked on over 20 titles that were successfully published and even more prototypes and concepts. Here are three highlights I would like to share with you.
For a fairly complete list of all of the games I worked on, check out Mobygames: http://www.mobygames.com/developer/sheet/view/developerId,207891/
The Game Narrative Toolbox (Focal Press)
Together with Toiya K. Finley, Ann Lemay, and Jennifer Hepler, I wrote this book on narrative design and how to develop and tell stories in video games. The book takes readers on a journey, walking them through the typical development process of a video game and encourages them via exercises and samples to try the discussed techniques.
The book can be found, for instance, on Amazon: https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086
“Tobias is a level and game designer with a deep knowledge of games and the industry. He is able to create beautiful and well thought-out levels and has a powerful knowledge about quest design and storytelling. He is extremely high skilled in creating levels, self-organized worker and he is always reliable in completing his tasks. He is very helpful to his colleagues wherever he can to solve problems in administrative and in creative things. I really enjoy it to work with him”
Benny Kayser, Senior Level Designer Bigpoint